Filbert GamesFilbert Games · Studio

From idea to release — or art and UI for your team

Three permanent specialists and a pool of vetted freelancers. Unity and Phaser. Small enough that you talk directly to the people doing the work.

What happens next

Send us a description of your idea or task and within 3 working days we come back with a scope breakdown, timeline and a cost range. No call required if you prefer not to.

17 games shippedUnityPhaserMobilePCSlots & Casino2D/3D art
02How you can work with us

Three ways to start

Prototype

For: You have an idea and need to know if it works.

  • Core mechanic playable
  • Temporary or licensed art
  • A build you can hand to people
  • A go/no-go answer
Timeline
2–4 weeks
Most common choice

Full cycle

For: You need a finished game, not a set of contractors.

  • Game design document with a fixed scope
  • Art, UI/UX, animation
  • Unity or Phaser development
  • Milestones with a working build
  • Stabilisation and release prep
Timeline
From 3 months, depending on scope

Art and UI

For: You have a team but not enough hands on visuals.

  • Slot reel art and symbols
  • UI systems in your style
  • Characters, environments, props
  • 2D animation
  • Working inside your pipeline
Timeline
Starting from a single asset.
03How we work

From spark to shipped

01

Discovery

We map your vision, audience and KPIs into a clear creative brief.

We need from you
Idea description
02

Design

Concept art, prototypes and UX flows that prove the fun before scaling.

We need from you
Scope approval
03

Production

Tight art, code and animation sprints with regular playable builds.

We need from you
Feedback on the build
04

Launch & live ops

Soft-launch tuning, store assets, updates and content roadmaps.

We need from you
Store accounts
04The team

You talk to the people doing the work

Three permanent specialists, backed by a pool of vetted freelancers when a project needs more hands. No account managers between you and production.

Portrait of Danylo Lahodniuk

Danylo Lahodniuk

CEO

Unity · Phaser · Backend

LinkedIn
Portrait of Anastasiia Kudriavtseva

Anastasiia Kudriavtseva

2D Artist

UI/UX · Illustration

LinkedIn
Portrait of Kyrylo Broslavskyi

Kyrylo Broslavskyi

Developer

Unity · Phaser · 3D

LinkedIn
05FAQ

Questions clients actually ask

Seventeen games you can open right now

Our own hub hosts every build we have shipped — browser games and store releases. Fastest way to see how we work.

Open the game hub
06Contact

Tell us what you need built

Idea, IP, live game or a pile of art tasks — send a short description. Within 3 working days you get a scope breakdown, timeline and a cost range. No call required if you prefer not to.

Genre, platform, references, what already exists, what you need from us.

We reply within 3 working days with scope, timeline and a cost range.